Virtual Reality

VR has been one of those things I’ve been debating about for months as to whether or not I should dip my creative toe in to. I’ve donned the headpiece/eye set before but those experiences paled in comparison as to my experience this past New Year’s Eve at a friend’s house where I also wore earphones. I crept through the jungle shooting at dinosaurs, I traveled the world, I took a roller coaster ride, I even took aim with a Glock down range, yet in the back of my mind I kept thinking about the entertainment experience. What is this and how is it best consumed?

Was I entertained? Absolutely. But I feel VR is more suited for the arcade and short form content where the creator wants a single viewer to empathize with the content they’ve created or to play a game. It’s an isolationist experience albeit an awe-inspiring one. Chris Milk is probably the best at creating stories in VR right now. He’s been a master at using the latest cutting edge technologies to tell his stories.
I’m very curious as to where this medium will go. Will it be consumed by single user consoles or in 100 person auditoriums where the attendees rent their headsets and earphones after dropping $30 for the experience? How do you keep something like that clean? Will people be required to stand or will they sit? These are all trivial challenges I know, but things to consider.

If I were to produce and create in this medium, I would want complete environmental control where I could raise or lower the temperature, inject smells, create wind, and control the humidity, thus creating for audiences not just the single user. There is far too much isolation in our world with everyone spending copious amounts of time in their own world and not sharing real experiences with others.